![]() You have to deal enough damage to knock it out of his hands, run over to it, pick it up, and drink it. Once you get to the final phase of the Collector battle, he'll start taking another draught of his super Cell potion. The blueprint is dropped by the Time Keeper the 7th time you kill him. I also cannot stress how important Emergency Triage is to the Collector fight itself. The blueprint for it drops from Arbiters - the enemies that drop exploding barrels when they die, which fire 6 projectiles in a star as they blow up. It was still a very powerful weapon, with DPS around 60K. I didn't upgrade any weapons to S level until the very end, and I toyed a bit with rerolling affixes but didn't get the +300% damage I was hoping for on Magic Missiles. By the time I got to the Collector, I was dealing significant damage. ![]() I got some affixes on it that gave bonus damage against bleeding and electrocuted targets, which the Lightning Whip and Great Owl provided. I cannot stress how OP Magic Missiles is. I ended up with 6-32-7 at the end of my run. I sunk every scroll into Tactics when I could, and when I couldn't I just chose the highest percentage health increase between Survival and Brutality. I got a couple of cursed chests and some challenge rifts. No Mercy (automurderilate anything at low health).Emergency Triage (substantially faster use of potions).Tranquility (bonus damage when no enemies nearby).I know a lot of people are gonna want to downvote this for not being the super-most-awesomest-ever-possible setup without actually commenting and providing anything better.
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